Research on E-Learning and ICT in Education: Technological, Pedagogical and Instructional Perspectives
The Feasibility and Interest of Monitoring the Cognitive and Affective States of Groups of Co-learners in Real Time as They Learn. An Ensemble-Based Semi-Supervised Approach for Predicting Students’ Performance. How Do Transformational Principals View ICT as a Means for Promoting Educational Innovat...
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Định dạng: | Ebook |
Ngôn ngữ: | En |
Thông tin xuất bản: |
Springer
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Chủ đề: | |
Truy cập trực tuyến: | http://lib.haui.edu.vn/opac80/EDetail.aspx?id=5863 |
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Tóm tắt: | The Feasibility and Interest of Monitoring the Cognitive and Affective States of Groups of Co-learners in Real Time as They Learn. An Ensemble-Based Semi-Supervised Approach for Predicting Students’ Performance. How Do Transformational Principals View ICT as a Means for Promoting Educational Innovations? A Descriptive Case Study Focusing on Twenty-First Century Skills. Spiridoula Laschou, Vassilis Kollias, and Ilias Karasavvidis 4 Addressing Creativity in the Collaborative Design of Digital Books for Environmental and Math Education. Creativity and ICT: Theoretical Approaches and Perspectives in School Education. Exploring the Potential of Computer-Based Concept Mapping Under Self- and Collaborative Mode Within Emerging Learning Environments. Integrating Free and Open-Source Software in the Classroom: Imprinting Trainee Teachers’ Attitudes. The Use of ICT and the Realistic Mathematics Education for Understanding Simple and Advanced Stereometry Shapes Among University Students. Integration of Technologies in Higher Education: Teachers’ Needs and Expectations at UTAD. Hostage of the Software: Experiences in Teaching Inferential Statistics to Undergraduate Human-Computer Interaction Students and a Survey of the Literature. A Software Tool to Evaluate Performance in a Higher Education Institution. The Educational Impacts of Minecraft on Elementary School Students. Demonstrating Online Game Design and Exploitation for Interdisciplinary Teaching in Primary School Through the WeAreEurope Game for EU Citizenship Education. Evaluation of an Augmented Reality Game for Environmental Education: “Save Elli, Save the Environment”. Mobile Games in Computer Science Education: Current State and Proposal of a Mobile Game Design that Incorporates Physical Activity. Examining Students’ Actions While Experimenting with a Blended Combination of Physical Manipulatives and Virtual Manipulatives in Physics. The Impact of Virtual Laboratory Environments in Teaching-by-Inquiry Electric Circuits in Greek Secondary Education: The ElectroLab Project... |
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