Graphics shaders theory and practice, Second Edition

Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinfo...

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Tác giả chính: Bailey, Mike, Cunningham, Steve
Định dạng: Sách
Ngôn ngữ:English
Thông tin xuất bản: CRC Press 2016
Chủ đề:
Truy cập trực tuyến:https://lib.hpu.edu.vn/handle/123456789/21206
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Tóm tắt:Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the undergraduate or graduate level, introducing shader programming in general, but focusing on the GLSL shading language. While teaching how to write programmable shaders, the authors also teach and reinforce the fundamentals of computer graphics. The second edition has been updated to incorporate changes in the OpenGL API (OpenGL 4.x and GLSL 4.x0) and also has a chapter on the new tessellation shaders, including many practical examples.