A framework for element-based computer graphics
There is an imbalance between personal and algorithmic control in existing techniques for element-based computer graphics. A reframing of the traditional graphics pipeline is used to address this. By turning modelling and rendering into an interactive process, and introducing semi-autonomous agents...
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Định dạng: | Luận án |
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University of Calgary
2007
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Truy cập trực tuyến: | http://ir.vnulib.edu.vn/handle/123456789/1194 |
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oai:192.168.1.90:123456789-11942022-03-28T10:19:23Z A framework for element-based computer graphics Mason, Katherine Merle Đồ họa máy tính There is an imbalance between personal and algorithmic control in existing techniques for element-based computer graphics. A reframing of the traditional graphics pipeline is used to address this. By turning modelling and rendering into an interactive process, and introducing semi-autonomous agents to manage elements, we develop a framework through which it is possible to build applications with a given control balance. Agents negotiate control of their representations on a canvas via interactions in agent space. Interaction with the rendered image on canvas is conveyed to agents responsible for that image, which interpret the interaction and adjust the underlying model appropriately. In addition, the concept of a coalition, as in game theory, provides a means for groups of agents to organise or be organised. This framework is realised as a prototype engine along with a series of examples that illustrate a broad range of variations in control balance that are possible within this framework. 2007-12-05T01:29:53Z 2007-12-05T01:29:53Z 2006 Thesis http://ir.vnulib.edu.vn/handle/123456789/1194 en_US Doctor of Philosophy application/pdf University of Calgary |
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Đại học Quốc Gia Hồ Chí Minh |
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en_US |
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Đồ họa máy tính Mason, Katherine Merle A framework for element-based computer graphics |
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There is an imbalance between personal and algorithmic control in existing techniques for element-based computer graphics. A reframing of the traditional graphics pipeline is used to address this. By turning modelling and rendering into an interactive process, and introducing semi-autonomous agents to manage elements, we develop a framework through which it is possible to build applications with a given control balance. Agents negotiate control of their representations on a canvas via interactions in agent space. Interaction with the rendered image on canvas is conveyed to agents responsible for that image, which interpret the interaction and adjust the underlying model appropriately. In addition, the concept of a coalition, as in game theory, provides a means for groups of agents to organise or be organised. This framework is realised as a prototype engine along with a series of examples that illustrate a broad range of variations in control balance that are possible within this framework. |
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Thesis |
author |
Mason, Katherine Merle |
author_facet |
Mason, Katherine Merle |
author_sort |
Mason, Katherine Merle |
title |
A framework for element-based computer graphics |
title_short |
A framework for element-based computer graphics |
title_full |
A framework for element-based computer graphics |
title_fullStr |
A framework for element-based computer graphics |
title_full_unstemmed |
A framework for element-based computer graphics |
title_sort |
framework for element-based computer graphics |
publisher |
University of Calgary |
publishDate |
2007 |
url |
http://ir.vnulib.edu.vn/handle/123456789/1194 |
work_keys_str_mv |
AT masonkatherinemerle aframeworkforelementbasedcomputergraphics AT masonkatherinemerle frameworkforelementbasedcomputergraphics |
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