A framework for element-based computer graphics

There is an imbalance between personal and algorithmic control in existing techniques for element-based computer graphics. A reframing of the traditional graphics pipeline is used to address this. By turning modelling and rendering into an interactive process, and introducing semi-autonomous agents...

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Tác giả chính: Mason, Katherine Merle
Định dạng: Luận án
Ngôn ngữ:en_US
Thông tin xuất bản: University of Calgary 2007
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Truy cập trực tuyến:http://ir.vnulib.edu.vn/handle/123456789/1194
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spelling oai:192.168.1.90:123456789-11942022-03-28T10:19:23Z A framework for element-based computer graphics Mason, Katherine Merle Đồ họa máy tính There is an imbalance between personal and algorithmic control in existing techniques for element-based computer graphics. A reframing of the traditional graphics pipeline is used to address this. By turning modelling and rendering into an interactive process, and introducing semi-autonomous agents to manage elements, we develop a framework through which it is possible to build applications with a given control balance. Agents negotiate control of their representations on a canvas via interactions in agent space. Interaction with the rendered image on canvas is conveyed to agents responsible for that image, which interpret the interaction and adjust the underlying model appropriately. In addition, the concept of a coalition, as in game theory, provides a means for groups of agents to organise or be organised. This framework is realised as a prototype engine along with a series of examples that illustrate a broad range of variations in control balance that are possible within this framework. 2007-12-05T01:29:53Z 2007-12-05T01:29:53Z 2006 Thesis http://ir.vnulib.edu.vn/handle/123456789/1194 en_US Doctor of Philosophy application/pdf University of Calgary
institution Đại học Quốc Gia Hồ Chí Minh
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language en_US
topic Đồ họa máy tính
spellingShingle Đồ họa máy tính
Mason, Katherine Merle
A framework for element-based computer graphics
description There is an imbalance between personal and algorithmic control in existing techniques for element-based computer graphics. A reframing of the traditional graphics pipeline is used to address this. By turning modelling and rendering into an interactive process, and introducing semi-autonomous agents to manage elements, we develop a framework through which it is possible to build applications with a given control balance. Agents negotiate control of their representations on a canvas via interactions in agent space. Interaction with the rendered image on canvas is conveyed to agents responsible for that image, which interpret the interaction and adjust the underlying model appropriately. In addition, the concept of a coalition, as in game theory, provides a means for groups of agents to organise or be organised. This framework is realised as a prototype engine along with a series of examples that illustrate a broad range of variations in control balance that are possible within this framework.
format Thesis
author Mason, Katherine Merle
author_facet Mason, Katherine Merle
author_sort Mason, Katherine Merle
title A framework for element-based computer graphics
title_short A framework for element-based computer graphics
title_full A framework for element-based computer graphics
title_fullStr A framework for element-based computer graphics
title_full_unstemmed A framework for element-based computer graphics
title_sort framework for element-based computer graphics
publisher University of Calgary
publishDate 2007
url http://ir.vnulib.edu.vn/handle/123456789/1194
work_keys_str_mv AT masonkatherinemerle aframeworkforelementbasedcomputergraphics
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